AI Insights · Timothy · March 2022
Top 5 Third Person Games in the US: Q1 2022 Performance
Discover the performance trends of the top 5 third person games on a unified platform in the US during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 third person games on a unified platform in the United States displayed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
Subway Surfers from Sybo Games ApS experienced a significant rise in weekly revenue, starting at around $69K in early January and peaking at approximately $131.8K by the end of March. Weekly downloads also showed an upward trend, beginning at 405K and reaching 445K in the last week of March. The game maintained a strong user base, with weekly active users increasing from 6.9M to 9.7M throughout the quarter.
Money Rush by Rollic Games showed a steady increase in weekly revenue, starting from around $627 and rising to $1.3K by the end of Q1. Weekly downloads fluctuated, peaking at 489K in the week of February 21 before dropping to 252K in the final week of March. Active users followed a similar pattern, increasing from 456K to 937K by the end of February and then decreasing to 626K by the end of March.
Slap And Run by Voodoo saw a decline in weekly revenue, starting at $2.1K in early January and decreasing to $211 by the end of March. Weekly downloads also decreased significantly, from 948K to 58.6K. Active users showed a declining trend as well, starting at 1.2M and dropping to 279K by the end of the quarter.
Going Balls from SUPERSONIC STUDIOS LTD maintained relatively stable weekly revenue, averaging around $1.2K to $1.4K throughout the quarter. Weekly downloads varied, peaking at 296K in the last week of March. Active users increased from 393K to 516K over the same period.
Race Master 3D - Car Racing by SayGames LTD saw a slight decrease in weekly revenue, starting at $14.1K in late December and ending at $11K in late March. Weekly downloads showed a downward trend, from 238K to 150K. Active users remained relatively stable, fluctuating between 572K and 667K throughout Q1.
This data, sourced from Sensor Tower, provides a comprehensive overview of the performance trends of these popular third person games. For more detailed insights, visit Sensor Tower.